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drawGauge(firstCol, lastCol, row, currentValue, maxValue)

Draws a gauge of a given percentage.

Parameters

firstCol

The first column of the gauge.

lastCol

The last column of the gauge.

row

The row the gauge should be drawn to.

currentValue

The current value of the gauge.

maxValue

The maximum value of the gauge.

Example

main.py

import upygame as pygame
from upygame import TAS

# Setup the screen buffer
pygame.display.init(False)

# PICO-8 palette
# TAS UI uses always the the colors 1-3. The color 0 is transparent for the UI.
pygame.display.set_palette_16bit([0x0000, 0x5aa9 , 0xf809 , 0xff7c, 0xa286, 0x0429, 0xbe18, 0x194a,0xfd00,  0x0706, 0xff44, 0x792a, 0x255f, 0x7392, 0xfbb4, 0xfe54]);

screen = pygame.display.set_mode() # full screen

# Map, 8x8 tiles. All tile id's are zero.
mapPixels1 = bytearray(16*16)

# Tile, 8x8 pixels.
diamond8Pixels = b'\
\xcc\xc3\x3c\xcc\
\xcc\x3c\xc3\xcc\
\xc3\xcc\xcc\x3c\
\x3c\xcc\xcc\xc3\
\x7c\xcc\xcc\xc7\
\xc7\xcc\xcc\x7c\
\xcc\x7c\xc7\xcc\
\xcc\xc7\x7c\xcc\
'

# Initialise the tilemap.
tilemap = pygame.tilemap.Tilemap(16, 16,mapPixels1)
tilemap.set_tile(0x0, 8, 8, pygame.surface.Surface(8, 8, diamond8Pixels));

# Draw the gauge.
TAS.drawGauge(1, 13, 5, 25, 100)

# The main loop
while True:

    # Draw the tilemap
    tilemap.draw(0, 0)

    # Update the screen.
    pygame.display.flip()

The Pokitto Online Edit

The Pokitto Online Editor settings

Resolution: TAS low
TAS Tile Width: 8
TAS Tile Height: 8
TAS Maximum Sprites: 100

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