drawGauge(firstCol, lastCol, row, currentValue, maxValue)
Draws a gauge of a given percentage.
Parameters
firstCol
The first column of the gauge.
lastCol
The last column of the gauge.
row
The row the gauge should be drawn to.
currentValue
The current value of the gauge.
maxValue
The maximum value of the gauge.
Example
main.py
import upygame as pygame
from upygame import TAS
# Setup the screen buffer
pygame.display.init(False)
# PICO-8 palette
# TAS UI uses always the the colors 1-3. The color 0 is transparent for the UI.
pygame.display.set_palette_16bit([0x0000, 0x5aa9 , 0xf809 , 0xff7c, 0xa286, 0x0429, 0xbe18, 0x194a,0xfd00, 0x0706, 0xff44, 0x792a, 0x255f, 0x7392, 0xfbb4, 0xfe54]);
screen = pygame.display.set_mode() # full screen
# Map, 8x8 tiles. All tile id's are zero.
mapPixels1 = bytearray(16*16)
# Tile, 8x8 pixels.
diamond8Pixels = b'\
\xcc\xc3\x3c\xcc\
\xcc\x3c\xc3\xcc\
\xc3\xcc\xcc\x3c\
\x3c\xcc\xcc\xc3\
\x7c\xcc\xcc\xc7\
\xc7\xcc\xcc\x7c\
\xcc\x7c\xc7\xcc\
\xcc\xc7\x7c\xcc\
'
# Initialise the tilemap.
tilemap = pygame.tilemap.Tilemap(16, 16,mapPixels1)
tilemap.set_tile(0x0, 8, 8, pygame.surface.Surface(8, 8, diamond8Pixels));
# Draw the gauge.
TAS.drawGauge(1, 13, 5, 25, 100)
# The main loop
while True:
# Draw the tilemap
tilemap.draw(0, 0)
# Update the screen.
pygame.display.flip()
The Pokitto Online Edit
The Pokitto Online Editor settings
Resolution: TAS low
TAS Tile Width: 8
TAS Tile Height: 8
TAS Maximum Sprites: 100
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